OOC - Out of Character This is out-of-character discussion about the events taking place within YRPG. Discuss with the GM and each other here as players.
|
| !!! |
#133, by Matt a.k.a. 'GM' on Wed 20 May 2009, 04:55 pm
lol @ Google Docs
|
#132, by Paul a.k.a. '???' on Mon 18 May 2009, 06:20 pm
Holy shit, I just tried to use google docs to edit my character sheet.... Totally worthless.
|
#131, by Juan a.k.a. '???' on Sun 15 Mar 2009, 04:27 pm
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=18219+Barkers+Green+Way,+Houston,+TX+77084&sll=37.0625,-95.677068&sspn=57.118084,98.525391&ie=UTF8&ll=29.81422,-95.681112&spn=0.007745,0.012027&z=17
|
#130, by Juan a.k.a. '???' on Sun 15 Mar 2009, 04:26 pm
Way to not paste what I wanted google maps.
|
#129, by Juan a.k.a. '???' on Sun 15 Mar 2009, 04:25 pm
I will probably have my house ready for guests by the time the next RPG takes place so we can just have it there, I live next to the West Houston Airport if anyone knows where that is.
http://maps.google.com/maps?hl=en&tab=wl
|
#128, by Paul a.k.a. '???' on Sun 15 Mar 2009, 03:00 pm
Fucking hilarious recap.
On a side note, having the yrpg skip a weekend is good, seeing as I am currently "impromptu" moving as this house is being foreclosed on.....
Hopefully I will be able to attend the next session.
|
#127, by Matt a.k.a. 'GM' on Wed 04 Mar 2009, 03:39 pm
Sure. It weighs 18 lbs though. Right now, not a problem. Later on it will probably not be the most efficient use of weight.
|
#126, by Juan a.k.a. '???' on Wed 04 Mar 2009, 03:39 pm
For the record where exactly were we in the game when we stopped last session? In case I want to start playing in the forum.
|
#125, by Paul a.k.a. '???' on Wed 04 Mar 2009, 12:03 pm
I like it.
As long as I get to continue to hit things with my "Board of Education"
|
#124, by Juan a.k.a. '???' on Wed 04 Mar 2009, 10:51 am
Dag yo, well all in all it seems fair considering the world we're playing in.
|
#123, by Matt a.k.a. 'GM' on Tue 03 Mar 2009, 07:07 pm
Some ideas I'm toying with after reading the RM Firearms supplement and cutting out the bullshit that RM adds:
1. Guns can be fired normally twice per round. This makes sense when you consider a round is 10 seconds. Assuming it's not a single-shot weapon that has to be reloaded between shots, I think this is fair.
2. Reloading still varies depending on the weapon, but you can rush a reload up to 3-times the normal speed - at a price. If you double your reload speed, you also double your fumble range for the gun on the next shot. If you triple your reload speed, you triple your fumble range with the gun. This signifies that you can rush to get bullets back into the gun, but you naturally get sloppier in haste. I think this is a good idea.
3. Rapid fire. Regardless of gun, you can unload an entire clip in one turn by firing rapidly. The first shot is at -10 and each subsequent shot suffers an additional -10 to the roll (to signify your lack of aim in the haste and having to deal with the kickback from the shot). So if you had a fully-loaded 6-shooter and you wanted to unload the entire clip in a turn and you rolled a 90 (after bonuses), your first shot would be at +80, second +70, third +60, fourth +50, fifth +40, sixth +30. HOWEVER, if you have a gun in 3-shot burst and you have 9 bullets left in the clip, that's only 3 shots for the purposes of this exercise (this makes sense too, think about it). And YES, you must make a reliability roll to see if the gun jams for each shot. I am debating on whether I will allow a damage roll per bullet as well (this would slow things down, but would unarguably be more accurate... not that I see you guys doing this a whole lot given the circumstances)
4. Aimed rapid fire. If you spend an entire turn getting a solid stance and a good aim, you can unload the entire clip on the *next* turn with no dice penalty on the first shot, and only an additional -5 for each subsequent shot.
5. Suppressive fire. This is when you are just shooting in a general direction to keep someone from firing back at you or getting closer, or whatever. Suppression. Duh. Only guns in full-auto mode can do this (for obvious reasons), and suppression requires blowing at least 5 bullets. Since suppression requires no aiming, you can fire suppression THREE times per turn... but each shot only has a 10% chance of hitting anything in the area you're suppressing, and if it hits, it's at -25. If you got the bullets, it's good for crowd control, though. You can only fire suppression from close-to-medium range (also for obvious reasons).
6. I will be dropping your capable weight allowance to 50lbs + 10*STR. Sorry, but I feel that's a lot more accurate, and it will keep you from hoarding shit in an unrealistic fashion. Also, unlike Fallout 3 (and like Fallout 1 and 2), ammo will have weight.
7. Cover. Going into or out of cover takes 1/4 turn. This makes sense in the context of the first thing I mentioned - firing a gun normally takes 1/2 turn... so if you are behind full cover, you can position for a shot (out of cover), shoot, and then crouch again (return to cover) for 1/4+1/2+1/4 = whole turn. ALSO, you can fire your gun from partial (25%) and half (50%) cover without exposing yourself further, but you take a dice penalty of -10 and -25, respectively (to signify you obscured field of vision and inability to position your body most effectively for the shot). Cover offers major bonuses to your DB, depending on what it's made of (being behind wood is +50 for full cover, +25 for half, and +15 for partial cover, etc).
8. You CAN be headshot, under the similar rules as for the enemies. Instead of 10% hit damage to the head resulting in a kill, it's 25% for you guys. Intelligent opponents will know this. So protect those noggins, kiddos!
9. Still working out grenade mechanics.
WHAT SAY YOU TO ALL OF THAT?!
|
#122, by Matt a.k.a. 'GM' on Mon 02 Mar 2009, 06:57 pm
There is a certain amount of guilt by association, yes. If one of you kills a bunch of children, or, say, gets every single mercenary you travel with violently killed, that reputation will precede you, and it will harm the group as a whole, as well. Likewise, acts of heroism can cause favorable reactions and fringe benefits for the rest of the party as well. That's the whole point of the karma system.
It makes sense for a number of reasons... aren't the rest of you pretty bad if you didn't do anything to stop the guy from going on that killing spree? Or if he snuck out and laid waste to a village, aren't you bad folk for still associating with him? If not bad, you're at the very least entirely untrustworthy.
|
#121, by Juan a.k.a. '???' on Mon 02 Mar 2009, 03:31 pm
Will the actions of one or two characters reflect on the rest of the party? I'm specifically refering to the way NPCs will interact with us if say, oh I don't know, one of us decides to go on a child killing rampage.
|
#120, by Matt a.k.a. 'GM' on Mon 02 Mar 2009, 01:06 am
This is good news then. I had a hard time gauging what you guys thought of the new direction (and my stricter control over characters). My goal is to make things a genuine struggle and avoid the over-powered nature that has plagued our campaigns in the past (which I admittedly could have controlled by being tighter at the reins then, as well).
This setting, in particular, is one that is full of genuine scarcity. Weapons are hard to come-by... only one or two factions even know how to make them anymore, and the supplies to make them are hard to get even then. Water, food, health.... all in short supply and always a concern. I will not be doling out bottlecaps like crazy, and you won't be able to farm them like you can in the video games (it's also worth noting that right now, your party has at most a minor inkling that bottlecaps are the currency).
I'm still trying to work out how to reconcile the armor system within the Rolemaster scope, so that's going to take some tweaking. Keep your eyes peeled over the next few days. Stuff will be going up, including the character manager and the book of weapons!
If anybody wants to reroll, let me know, as well.
|
#119, by Arthur a.k.a. '???' on Sun 01 Mar 2009, 11:03 pm
I enjoy my character much more. I anticipate slowly turning him into a slow, but charismatic brute.
I have almost no experience with the Fallout Universe, but the system and setting are typical enough of post-apocalyptic films (with an extra scoop of dark humor) that I'm not having a problem adjusting.
Also, I look forward to convincing more enemies to join us only to have Paul kill them off.
|
#118, by Jason a.k.a. '???' on Sun 01 Mar 2009, 08:45 pm
The change of pace from a fantasy setting is certainly nice, and the feeling of a wide desolate desolation was well conveyed.
It also seems pretty faithful to 3's game mechanics, whereas a single, first-level player against a supermutant with crap for weapons would be daunting, but six against one seems like things worked out 'realistically'.
Overall, I would say I approve.
|
| See Entire Thread |
|
IC - In Character This is in-character discussion about the YRPG. Everything said or done here MUST be made as your character.
|
| !!! |
#101, by ??? (Arthur) on Mon 30 Nov 2009, 10:15 pm
Weakened from exuding a cloud of hate at the golems and making out with Malik in order to save Malik’s life, Juan’s character makes his way to the bar where Sage Rosenfels is standing. Taking advantage of him in his weakened state, Sage convinces him of two things:
1. Laughing at people, while pointing, is a very effective way of greeting those whom you’ve never met.
2. Everyone’s name is Captain Pope.
Just then, Sage’s communicator begins yelling at him. It sounds like Brock. Sage hands his device to Juan’s character and smiles.
“Are you guys there?” Brock yells. “What the hell happened!?”
“Captain Pope! We just killed a lot of Captain Popes after meeting with Captain Pope and his bodyguards, Captain Pope and Captain Pope. Captain Pope used some kind of electric field which knocked out our communicators and we got in a fight. Captain Pope managed to stab him before Captain Pope disappeared. Once we got back to the dance floor, we knew we had to get all the Captain Popes out but there were a lot of Captain Popes. Luckily, Captain Pope had a megaphone and yelled ‘Fire!’ and all the Captain Popes ran out of the club except the Captain Popes, then Captain Pope, Captain Pope, and I (Captain Pope), shot them all with our guns until we had killed all the Captain Popes. It was a good thing Captain Pope at the bar had been buying drinks for all the Captain Popes before Captain Pope, Captain Pope, and Captain Pope started shooting, because it made the Captain Popes explode!”
“… What?” Brock asked, incredulous.
Captain Pope grabs the communication device away from Juan’s character.
“We found Julian, he tried to kill us, we somehow manage to escape thanks to some series of fortunate events… but he got away.”
“He got away? Wow, what kind of brawl broke out?”
“We’ll let you know in the debriefing, but in the meantime please come get us, we’re really standing in a bunch of ruins right now.”
“Alright, make your way to the extraction point, it’s across the street, one mile south.”
Team exits club, magic business card falls out of the air.
“Oh, it says Captain pope!” Juan announces. Captain Pope grabs the card away from Juan.
<back in the debriefing room>
"So, what kind of battle was it?" Brock asks.
"So there we were talkin’, and he threatened to kill us and..."
“Wow guys, it’s amazing you lived. You’re a cohesive Hunter unit and I’m glad to see you’re gellin’. I am both surprised and impressive. We’ll need to decommission all your equipment and scan them for magical effects.”
Team goes to armory for decommissioning.Captain Pope secretly hides the magical business card in his sock.
Juan’s character notices that he’s never met the armory officer. Immediately, he begins pointing at the officer and laughing.
“Uh… what?” The Officer asks Juan’s character.
“Oh, sorry. I, uh, suffer from PTS.”
“I’m.. I’m sorry, who are you again?” The supply officer asks.
“I’m Captain Pope.” Juan replies, simply.
Later that evening, back in the barracks, Sage excuses himself from the base to go make a phone call to his political connections to do a little checking up on this Brock character.
“Hey guys, food sucks here, I’m going out to grab some McRibs.”
As he leaves the compound, he gets the feeling that he’s being watched. So he decides to call a cab and make his way further from the compound than he first anticipated. Feeling a magical presence following him, he decides to invoke his ability to Hide from supernatural creatures. Shortly thereafter, the feeling of being watched passes.
Sage makes his call, gets information that he’ll get a call tomorrow at 7:30p at the pay phone at the corner of Smith and Wesson.
Sage arrives back at the barracks with 21 McRibs and a religious book from Barnes and Noble, as he was unable to procure a library card due to his inadvertently calling the lady, whose nametag said “K. Unt,” Ms. Kunt.
During all this, Paul decided to ask Brock if there was a way to reattach or re-grow his arm, which he was, until recently, attached to. Brock mentions that there’s some sort of experimental lab where they might be able to do something about that.
Malik arrives in the experimental lab where the techs warn him that the device can regrow lost limbs, but it causes immeasurable pain in living creatures. Unphased, Malik agrees and they strap him into the device. It requires someone with the Vision skill, so they fetch Harris to come donate her abilities for the procedure. After a lot of rolling to not die and screaming like a baby, Malik has a perfect Big Beefy Arm where his stump used to be. Malik names his new arm “Army Arrington.”
Malik discovers that his hatred for McRibs knows no bounds. He hates McRibs more than he hates anything else.
The team then goes back to the barracks and passes out. In the middle of the night, they’re woken up twice by Paul’s character’s arm strangling himself. The second time this occurs, Captain Pope walks to the Armory (your source for all arm-related needs) and gets some handcuffs for “a situation in the barracks.” The Armory officer is very weirded out and hands over the cuffs without question. The party sleeps through the night and Paul’s new arm just has bloody scars in the morning from pulling against the cuffs.
• Malik’s control over his arm will wane if he’s unconscious or in a stressful situation. A willpower roll at a difficulty of 7 is required to maintain control. A failure causes the arm to not respond. A botch and the arm actively attacks Malik.
• Harris can exert control over the arm with a willpower roll at a difficulty of 5.
The next day, the team is introduced to Brock’s next plan to kill Julius Shepard. In addition, Brock is sending them in with an elite force of highly trained soldiers called Alpha Omega Squad. The team has been reassured that The Universe won’t fuck them if they do anything supernatural around them. Additionally, Brock tells the team, they’re all wearing goggles that allow them to see supernatural creatures for what they are. Sage suggests that Juan’s character get two pair of the goggles for himself, because it’s twice the coolness factor. They look like giant fly eyes.
Brock also informs the team that all the Hunters are going to get 9mm handguns, while Alpha Omega team gets awesome weapons of greatness that are fingerprinted to operate only for Alpha Omega squad. All the equipment the team previously had … is being cleaned of magical residue.
The team is somewhat perturbed by this. Considering that the 9mm handguns aren’t even loaded, and the Hunters are expected to go in first while the Alpha Omega Squad stand back and pick off things from range. Brock reconsiders and gives the Hunters 2 full clips of ammunition.
It is now 7:00p, the operation will begin at 9pm. Sage realizes he needs to be across town to answer a phone call at 7:30p. Arthur grabs Robbie and the rest of the Hunters and they get a car from the base. It turns out to be a yellow Honda Civic with a giant spoiler. Making the excuse that he needs to return the book he bought at Barnes and Noble. They arrive at the store but realize they’re being followed. Robbie’s character manages, after 3 minutes, to lose the car following them. Eventually, they get Sage to the correct phone booth on time.
Sage learns nothing important about Brock on the phone call.
Juan’s character suggests that they just drive straight to Julius’ house before the operation to meet with ‘em before the operation tonight at 8:30p. The team agrees. After some very impressive driving by Robbie’s character, they arrive at Knob Hill entirely by drifting. The team is very impressed and Robbie’s character regains all his willpower by doing impressive things.
Upon arriving, the team run up and barge through the door. Brock and Alpha Omega Squad draw their guns and aim them at the Hunter Team. The team immediately suspects Brock for betraying them, and Brock suspects the Hunters of betraying him. Brock explains that he had no choice but to teleport to the location after he saw the team, via the GPS tracking device in the Yellow Civic, heading towards the Knob Hill location. Much finger pointing and accusations fly around. But everything finishes with Brock teleporting, via Sally, back to the base along with Alpha Omega Squad.
A moment later, Sally appears and mentions that she’s been having trouble teleporting lately and if there’s *ahem* any other places the team might want to go she should know about it. Captain Pope looks at the magical business card again and realizes the address has changed. He indicates the new address to Sally and she teleports him and the rest of the Hunters to the new address on the card instead of back to the Hunter compound as Brock had instructed. She radios Brock and lets him know she’s having trouble locking down locations for the teleport and she’ll be back with the Hunters as soon as she can manage.
The team find themselves in a weird mansion. Looking outside the window they realize that they’re floating through the air. Juan’s character asks, “Is anybody there?”
“Yes.” A voice replies.
“Well, who’s there?” Juan continues.
“The Fey.”
“We’re here to see Julian, he wanted to meet with us.”
“Follow the yellow brick road.”
The Hunter Team notices that there’s a yellow brick pattern on the carpet leading down a hallway. They all feel magically compelled to skip down the yellow brick road. Eventually, they arrive at a door with a lion’s head on it. It appears to be an actual lion, sleeping. It has a knocker ring in its mouth. While Robbie’s character rears back to knock with his billy club, Malik volunteers to knock with his new arm. As Paul goes to knock, Harris exerts control over the arm and knocks for Malik. The Lion is perturbed, but lets the team through anyhow.
The Hunter Team sees three thrones with three bizarre Fey in the thrones. Julian warns them to be nice and address the council with the respect that they deserve. Juan’s character decides, with Sage’s help, that he should keep his mouth shut.
Captain Pope sums up the situation for the Fey and why there’s a team of Hunters in their presence. They inform the team that Brock Rockstone is several hundred years old and prolongs his life by forcing a mage in his thrall to do his bidding. They’re sympathetic to the Hunter Team’s plight in saving Sally from Brock. They give them what amounts to Pixie Dust, which will cause anyone who inhales it to pass out for a week. After talking to the Fey for awhile, the Fey teleport the the Hunters back to Knob Hill.
Julian appears next to the team as a regular human and continues talking to the team. Sally appears to take the team back to the compound. Julian nods and Sally. Sally nods at Julian. Sage thinks to himself that the name of the location should have been called Nod Hill. The team is teleported back to the compound.
<after dinner>
After back at the compound, Captain Pope combines the Pixie Dust with some vodka, Juan’s character sneaks around the compound looking at things. Juan’s character sneaks into the Officer’s quarters and taps on Sally’s door. Sally answers and lets Juan’s character inside. He asks her to follow him back to the barracks. Sally agrees and puts away the implements with which she was trying to kill herself with. After back in the barracks, Sally stands around while the team looks confused. She goes back to her room.
Dead-set on disabling the entire compound with the Pixie dust, the team tries to find… things. Then the entire party sneaks around the compound. They all sneak into the experimental lab where Malik’s arm was grown back and Malik’s arm starts going nuts and breaking everything. Juan’s character notices a big security door and goes to push on it. The entire team turn the experimental lab upside down, while Malik’s arm breaks additional items, looking for a way to open the security door. Unsuccessful, the team makes their way to the war room, exhibit hall, decontamination room, entryway, and outside. Looking around for an air vent they suddenly realize that, regardless of how sneaky they’re been, the entire compound has cameras everywhere and everything they’ve done this entire time has been recorded by both microphones and cameras.
|
#100, by ??? (Arthur) on Sat 14 Nov 2009, 06:05 am
Okay, I don’t know folk’s names, so I’m using their real names in place of their character names.
Brock Rockstone, with aid from Sally the Mage, informed the party of the basic tactical situation. First, a building containing 6 - 12 lightly armed potentially enthralled staff complete with a Fey, and a 4th floor apartment across the street overlooking the building’s entrance. Because of their number, the party decided to handle the smaller task of the apartment before the building across the street.
Brock, now positioned in another nearby building, informed the team via their radio earpieces that there was a sniper keeping a steady watch on the building across the street from the window of the 4th floor apartment. To avoid detection from the sniper above, the team moved around to the entrance of the apartment by staying close to the building. Only Arthur slipped a little, but he quickly recovered.
Finding themselves at a locked door, Juan made quick work in picking its lock. They slowly opened the door, only to find that there was also a chain latch. The party overheard someone say “Hey! What’s going on?!” followed by footsteps quickly clumping down the stairs. The door was immediately re-closed and a security peephole was slid open.
“Who’s there?” came the voice behind the door. Jason’s ears perked up and instantly seized the moment.
“Hey! It’s me, your cousin!” he cheerfully beamed.
“Huh? What? I haven’t seen my cousin in twenty years.”
“Yeah man, we were at that beach that time, remember?”
“What the hell are you talking about, I haven’t been anywhere near a beach! Get lost!”
Jason looked back at the rest of the group and shrugged. Arby and Paul began planning to kick the door in and the debating the best etiquette for shoving grenades through peepholes. Suddenly, they looked at Arthur. (... And subsequently, Arthur’s persuasion stat.)
...
Arthur knocked on the door. Once again, the peephole slid open.
“What do you want?” the voice behind the peephole asked.
“We’re here on business with your boss.”
“Who are you? What kind of business?”
“It’s about a personal matter your boss would prefer we not discuss. He’s expecting us.”
“Oh... okay,” the sounds of a deadbolt and the chain drift through the door.
“Just how many of you guys are there anyhow?”
“Six.”
The door opened and the party made their way into the smallish entry room.
“He’s up on the 4th floor, number 418. Try not to be too loud on your way up the stairs. You might wake old Ms. O’Leary. The Boss is expecting you, right?”
“That’s why we’re here,” Arthur replied.
“Okay, okay. Just try not to wake Ms. O’Leary. Oh, and the pass phrase tonight is ‘The crow flies at midnight.’”
The group sneaked up the stairs and managed to not wake old Ms. O’Leary. Once again, they found themselves blocked by another door. Arby, Paul, and Juan looked at Arthur.
“Impersonate the guy downstairs,” they suggested.
Rolling his eyes, Arthur stepped up and knocked on the door.
“What’s the password?” the voice behind the door asked.
“Uh, the crow flies at midnight,” Arthur answered in his best imitation of the downstairs doorman’s voice.
“Oh, hey Billy. What’s going on?” Mental note: Downstairs Guard’s name is Billy.
“Oh, nothin’. I was just wonderin’ what you’re up to.”
“You should know what we’re up to, Billy. We’re working on Phase 2. What are you doing?”
Uh-oh. Arthur had to think fast.
“Oh, yeah, Phase 2! Sorry I’ve just been a little worn out after we finished with Phase 1. Say, do you guys need anything?”
“Now that you mention it, yeah. We could use some more ammo. Go get some from Ms. O’Leary.”
“Uh, sure. I’ll be back in 5 minutes.”
The party waited 5 minutes and then Arthur knocked on the door again, “Hey man. I got the ammo for you. Open up.”
“What’s the password?”
“The crow flies at midnight.”
Hearing the various locks on the door being released, Arthur quickly moved to the side as the door opened.
Arby wasted no time and immediately introduced the man behind the door to his police baton. Glancing in the open door, Arthur saw four men in the small room. Two of them, seated, turned to look as Arby applied retro-phrenology to their associate. Just before Paul launched himself through the door, Arthur spotted the sniper in the room sitting at the window. Paul, pulling chains from who-knows-where and thumping one of the confused guys with the blunt side of his noisy weapons, immediately established his reputation as Mr. Crazy Chain. Juan nonchalantly waltzed in and shot the chain victim in the chest.
Immediately, the sniper dropped his rifle and drew a beast of a handgun. It looked very similar to what Baylee was carrying. The last man in the room dropped to his knees and plead for his life.
“Pathetic.” The sniper annihilated the his own man pleading for his life. (Brains represented by little red glass bead.)
The chain-bullet victim retaliated by gurgling on his own blood and dying.
Arthur invoked his ability to determine the nature of supernatural beings. He quickly identified the sniper as the biggest threat in the room, as if the giant handgun wasn’t already a big enough tip.
“Guys, get the sniper!” he shouted.
Arthur also sensed a vampire’s presence nearby. Fearing retaliation from another direction, he instructed the members of the group still in the hallway.
“Jason! Baylee! Guard the stairs!”
Though the next few moments were a blur, Arthur heard a window break in the room and sensed the vampire presence getting closer. Just then, an old lady, which he assumed to be Ms. O’Leary, came up the stairs.
“What’s all this noise?!” she shrieked, frying pan in hand. Arthur turned to face her and instantly understood her nature. She was a vampire.
“She’s the vampire,” Arthur told Jason and Baylee. “Drop her.”
Fighting the urge to establish himself as Ms. O’Leary’s twin sister, Jason fired off a shot with his 9mm, narrowly missing.
Baylee, taking no chances, quickly executed a double tap using her massive handgun. Her aim was true, Ms. O’Leary’s frail body slamed back against the wall with two fresh craters where her heart once was.
Slumping to the floor, Ms. O’Leary slowly shifted into a gaunt pale man, touching his chest, he asked “What the..? Why did you...” before dissolving into dust.
As Arthur turned to check back on the room, he heard Juan asking Brock what happened to the sniper. Brock replied that the sniper fell out of the window but never hit the street below. Arthur entered the small apartment to find Paul, complete with chains, dancing around the room as though he were in a field of grass. After Arthur relayed what happened on the stairs, Arby immediately rushed out of the room to go catch the man guarding the door at the entrance, Billy.
Juan, spotted the survivor with a police baton induced head wound, walked over and threatened the man with various amounts of death and gunshot wounds. Juan got the man to spill the beans.
“L-Look! We were just selling guns! H-Honest! They had s-some kind of special tactical modification or s-something.”
“What was Phase 1?” Juan growls.
“Ph-phase 1 was just getting the guns. Phase 2 was selling the guns!”
“Who was your boss?! Why is he a Fey?”
“W-What? I just work for him. *Bossname* hired me, that’s all I know!”
Juan eventually found out that the man was unaware that his employers were anything more than they seemed and decided to let him go. The man promised to go back to bum-fuck where-ever and never come to this city again.
Meanwhile, Arby reached the bottom of the stairs, proving that he is unmatched in his ability to descend stairs slowly. He radioed back that Billy had fled his post and was running down the street. Arby watched Billy run to make sure he didn’t try to go in the building across the street. Billy didn’t. Billy ran past the door to the building across the street and off into the night.
Paul recovered from his Fey-induced grassy field hallucination and investigated, with Juan, Ms. O’Leary’s room. They found a massive stash of AK-47s and piles of ammo. They each grabbed a rifle and some ammo.
Reporting the situation to Brock Rockstone, Brock was very confused by the outcome. He didn’t expect a vampire and a fey in the apartment. He congratulated the team as they made their way out of the apartment. Sally the Mage, while drinking a can of Dr. Pepper, appeared in front of them as the group exited the apartment.
“Where did you get those weapons?” Sally asked Paul and Juan while sipping.
“Where did you get that Dr. Pepper?” Paul replied.
The can of Dr. Pepper vanished from Sally’s hand.
“They’re cursed, you know, those weapons,” Sally pointed out, vanishing.
Paul and Juan quickly discarded the weapons, and the team set off across the street toward the more heavily manned, and presumably more dangerous, building.
|
#99, by ??? (Arthur) on Sat 13 Jun 2009, 03:47 pm
1. Party leaves the bar and Juan joins Jaylee in the sandworm hotel. Steven (Shane Core) leaves the hotel and embraces Juan as he enters, both sharing a tender moment before the hotel sinks back into the ground.
2. Upon getting to the gate in front of the slaver camp, the party was turned away for security reasons and they had to camp.
3. For reasons unknown, Shane jumped up in the middle of the night and punched Paul in the head. Paul retaliated and kicked Shane in the nuts. That was the end of the skirmish and the rest of the night passed uneventfully.
4. The Slaver camp opens up, a perfect model of a typical busy city. The party goes to see Billy Mays about the possible reward for dealing with Vince Offer. Billy Mays doesn't really care. When asked for a reward, Billy says he needs proof of Vince's Death in order to give the party any reward.
The party decides that proof of Vince's death, via witness or artifact, is far too much work for the potential reward.
5. The party finds their way to Miguel's building again. Brock's remarkably unreliable memory manages to recall the password to get past Miguel's Ox-like doorman 'Ox'. Miguel is impressed with Karen/Lucy's technical knowledge about bypassing his credit thing.
6. Miguel lets the party know of additional opportunities for the party's particular style of persuasion.
Holy Shit:
The Enclave has fantastic technology. They have a jar of "Jarate" in an "abandoned house" not too far from here.
7. The Party elects Pablo as leader and he decides to "Go to the Armory" without knowing where it is. Immediately following their decision to split up and search for its location, they learn that the armor's address and directions, are engraved on the back of the Armory Access Card.
8. Brass Monkey
9. The party arrives at the Armory. It's a big steel door with a card reader along the side. Pablo swipes the card and the indicator next to the card reader blinks red three times and nothing happens. Paul swipes like a madman for 15 minutes and, on the third attempt, the light flashes green and the door makes a clicking noise.
10. The Party enters the room. A little old lady behind a desk asks, "Hello?" After interrogating Pablo, the lady gives the group access to the armory. The group has the opportunity to load up on shit. Shit is, in fact, loaded up upon. A crazy stomach dance party commences.
11. The party decides to annihilate the Enclave another day. Brock decides to "have fun" and go help the girls. They learn to not ask Brock what to do, as he'll always choose the boring stuff. Brock decides to go play kick the dirt.
12. During the night, Brock perceives a group of about 5 people in robes quietly digging holes. He accosts Pablo and drags him along to interrogate them. They make a donation of 14 bottle caps to Doctor Father Brock Rockstone's church fund. Brock decides to find a new name for his church and the shady individuals suggest "Church of the Sacred Boyhood." Brock agrees and the individuals slink off into the night. About 100ft away, two of them drop dead. The group decides they want no part of this fatal weirdness.
In the morning, the bodies are gone and appear to have been dragged away until the drag marks disappear suddenly. During the investigation, Pablo discovers that he should probably not follow Brock's advice and personally investigate the areas of disturbed.
13. The group meets Lucy and karen at the Statue of Fluffy and they discuss their plan of attack on the town. Lucy and Karen discover that "Princess" is still among the members of the town. They begin to doubt the group's ability to annihilate the entire town. Humberto remarks that Dr. Lee told them that Princess enjoys catching flying objects. Though a normal grenade would not do any significant damage to Princess, Lucy and Karen suggest that only a very rare Happy Fun Ball would have a good chance at decimating the giant Deathclaw.
While the group had a Happy Fun Ball, they did not have a detonator. Karen and Lucy remarked that they could create a detonator if only they had some scrap metal, wire, the eye of a newt, and some sort of handle (a motorcycle brake). Although Brock was happy to march into the town and buy supplies, Karen and Lucy protested that it might not be a good idea to buy supplies from a town where one was known as a fugitive. A nearby Raider camp became their target.
14. In planning for the group's assault on the raider camp, Lucy and Karen scouted the camp and determined the number of Raiders and that there was a female captive there as well. The group planned for a good hour afterwards. Steven's character, Shane, decided that he needed to sneakily shank someone with his newfound shanking devices. Complicated plan involving tossing and grenades and sneaking and whatnot.
A) Shane is boosted over the camp's fence by Humberto, where he sneaks over to the female captive and stabs the girl's captive in the back of the neck rather dramatically.
B) Humberto rolls a grenade over to the hut where four of the Raiders were having a philosophical discussion. One is killed instantly in the detonation, three are dramatically wounded.
C) Pablo rolls a grenade underneath a truck near the front of the compound. The grenade's detonation wounds one of the two guards at the door. The detonation of the truck's reactor, however, vaporized the wall, the remains of the wounded guard, and nearly killed the other. Pablo, standing some distance away next to Doctor Father Brock Rockstone, is blown back and takes some trivial damage. Brock is unaffected.
The party is victorious with Lucy and Karen blasting the grenade out of a surviving Raider's hand. Then continuing to blast several Raiders, who were unknown to the party, as they came out of a building in the rear of the compound.
Karen reveals that Lucy and her are known as "The Desert Snake" or somesuch.
|
#98, by ??? (Juan) on Mon 08 Jun 2009, 08:23 am
The gang walked out of Miguel’s office, it is then that a small boy jetted out of the ground. A hotel was revealed to be beneath his feet after the dust settled, Beatrix and Lorenzobo rushed inside after giving away all of their provisions to the rest of the group. The hotel sank back into the earth.
“Where do you suppose they went to?”
The remaining Vault dwellers continued their search. They found their way to Pleasantville, and eventually to a squalid drinking establishment named Murderer’s Row. Father Brock and Humberto got conned into a game of pool but came out victorious, drinks were bought for the bar and there was much rejoicing. Eventually the group met two brothers who managed the bar’s *ahem* entertainment. Words were exchanged and the group accepted the deal proposed by the two men. Find their wayward brother Lithuania, kill the cult leader that had brainwashed him and they would gladly arrange a meeting with Karen and Lucy.
The group left and made their way to the cult’s base. The cult was led by possible goat rapist Vince Offer, who in his infinite wisdom had decided to create every single thing in the compound out of Chamonix. The group managed to get inside the compound with not much difficulty, Humberto dipped his stump into a rejuvenation pool that turned out to be a pool of acid. They eventually found and rescued Lithuania, despite this he did not want to return to his brothers. They left with him anyway, perhaps he was struck by a taser. The group was confronted by Cultists and by Vince Offer himself as they tried to leave. Augustus struck Vince and effectively incapacitated him, but this is not how MONKEYHUMPIN’ ROCK BROCKSTONE GETS SHIT DONE!!!! Rock Brockstone punched Vince into a fine mist. He then convinced the cultists to toss Vince in the so-called rejuvenation pool. The then group left.
Back at Murderer’s Row, the gang handed over Lithuania, they were given some bottle caps for their trouble and were granted an audience with Lucy and Karen, who had now become bodyguard for Tank and Lester. The group talked to Karen and Lucy and told them about their father’s message. It is then that they expressed their wish to overthrow Dr Lee and reunite with their father. Lucy returned the stolen chit card and explained how she hacked it. The group then agreed to help Lucy and Karen with their plan; they would meet again under the shadow of Fluffy’s statue.
|
#97, by ??? (Juan) on Tue 19 May 2009, 07:44 am
While on their trek they ran across a caravan filled with members of the church of Fluffy. For some reason or another, the apparent leader of the caravan asked our “heroes” to dispose of a former member of their flock, a bearded fellow by the name of William Mays. He had apparently started his own offshoot church and had been gaining popularity. The group was asked to kill him all his parishioners and burn down the church, the gang said they would think about it. Afterwards the group was approached by the leader’s wife, she asked them to spare the lives of William and his church and only make it seem like he had been assassinated. The gang said they would play it by ear.
Eventually they reached the Slaver camp where they met Miguel. Goods were exchanged for bottle caps and some information was shed on the whereabouts of Karen and not Karen. Apparently they are rather fond of whoring it up around town with Miguel’s credit card, Miguel asked the group to retrieve his card and to find how “not Karen” had hacked it. Miguel also offered Pablo a cybernetic prosthesis after the proper components were gathered. The gang made their way back into the town.
|
#96, by ??? (Juan) on Mon 18 May 2009, 12:39 pm
While Brock was busy being tackled, Pablo thought he would purloin the freshly dropped rocket sledge, this would prove to be his undoing.
One of the men attacking Brock was electrocuted when he tried to grab his gauntlet. He became a conductor and fell on Pablo almost killing him. Humberto shot at the men holding Brock and he eventually managed to get loose. Somebody rushed Brock, he successfully asked, and got, a donation of 43 bottle caps in mid battle, he however failed to strike down the attacker while he was rummaging through his pockets.
The Leader, a flamboyant character with a flair for the grandiose, whipped out two laser pistols and struck at the collective group, he used his jet boots to fly off but dropped 3 frag grenades on his way out. The remaining enemies were dead and the gang was relatively unscathed, although two of it’s members were at death’s door. Pablo and Augustus were healed, but Pablo was now addicted to Snake oil just like rabbi Brock.
Franklin the Super Mutant picked this occasion to make his presence know inside the tent. He was convinced by the shifty Vault dwellers that it was in fact the flamboyant man who had caused the ruckus and killed Millie. He warned the vault dwellers and eventually they left after lifting several bottle caps and a suitcase full of snake oil.
|
#95, by ??? (Juan) on Mon 18 May 2009, 10:25 am
At this point Lorenzo and Beatrix drew their weapons and fired in perfect coordination, it was quite impressive, or at least it would have been had the guns actually fired. One of the attackers struck Augustus in the throat and knocked him out, the other struck as well but instead of hitting Augustus he somehow shattered his own clavicle and killed himself in the process.
Lorenzo managed to get a shot off and killed one of them men pinning Augustus, while Beatrix killed the other. It should be mentioned that Millie did have a son named Billy D. McBlindboyington, or Billy the Blind boy for brevity’s sake. Never one to miss the chance to strike a newly orphaned boy with a shotgun, Beatrix caved Billy’s skull in with her weapon. She then took aim for the leader but her gun misfired yet again.
|
#94, by ??? (Juan) on Mon 18 May 2009, 08:41 am
Once they got a closer look they saw that it was actually a larger than usual Super Mutant, his jaw had been replaced by a metal prosthesis, and instead of an arm he had a Gatling gun. Despite Brock Rockstone’s lack of tact they managed to get by unnoticed, they saw a tent and made their way inside.
Some kind of manic depressive creature was hocking snake oil from a stage, the people around it were enthralled. The creature introduced itself as a “she” despite having something of a beard and a rather mannish appearance. She introduced herself as Millie Ways, she also had no control over the volume of her voice from the sound of it.
She offered the group a free sample of Snake Oil, Brock gladly took since he was in dire need of healing potions. He drank the bland tasteless substance and immediately became addicted. After some bottle caps were exchanged Millie opened up about the slaver camp, they learned the Slaver leader was named Corona. She also identified the Super Mutant as Franklin, they were apparently friends.
“It’s time for Brock Rockstone to do what Brock Rockstone does best! Sucker Punch bearded broads!”
“Huh?”
Rock reached back and punched Millie’s head clean off. Millie’s people began to rush the group.
“Whoa fellas let’s not fly off the handle here, Brock Rockstone is wicked sorry.”
The group of attackers stopped dead in their tracks.
“Now as I was saying…”
Brock unleashed another punch and pulverized one of the attackers. Augustus struck at their leader, although he hit him square across the face the man remained unmoved.
The attackers could not be fooled twice, Brock and Augustus were tackled and pinned to the ground by several men.
|
#93, by ??? (Juan) on Mon 18 May 2009, 06:21 am
It was a solid gold statue of Fluffy, its eyes were made of masive gemstones.
"An incredible fortune in gold, yet I would trade it all for laser pistol... or a good solid club."
The group left the statue and began making their way towards the slaver settlement. In the distance a massive black dropship released two men in power armor. Everyone thought it would be best if they avoided any conflict, the group tried to ignored the sounds of destruction and the screams of agony.
As they walked a massive figure appeared in the distance. Whatever it was, it had its back was turned to them. The group tried to sneak around it the best way a group of several people can.
|
#92, by ??? (Juan) on Sun 17 May 2009, 11:00 am
It's time for another fun tale from the wasteland with Augie, Brock, Shane Core and all our other pals, let's see what they're up to this week.
|
#91, by ??? (Juan) on Mon 27 Apr 2009, 07:32 am
They made their way back to the armed men with Klanganol's pip-boy in tow. The men seemed higher than before, the leader was given a pill under the guise of it being a chicken McNugget. He became lucid and pointed to the gate behind them. Pilgrim hacked door's access panel and the massive gates fell. Everyone managed to get out of the way except for father Rockstone who was saved only by the crushed spines of the men beside him. They stepped into the sunlight and were met by a massive golden idol buried in the sand.
"You maniacs! You blew it up! Damn you! Damn you all to hell!"
|
#90, by ??? (Juan) on Mon 27 Apr 2009, 07:22 am
While all this was happening Humberto and Pablo had fought a centaur Pablo had forced into being with his vision.
|
#89, by ??? (Juan) on Mon 27 Apr 2009, 07:20 am
Pilgrim unloaded a couple of shots into the Death Claw, while father Brock Rockstone "He-Man of the cloth" moved in close. With the manliest knee punch ever seen by man or god father Rockstone knocked out the Death Claw.
Pilgrim moved behind the Death Claw Shane was battling. As per the cosmic rules of narrative Pilgrim's gun jammed as he attempted a point blank shot into the back of the Death Claw's head. Shane blasted the monster's head and sprayed Pilgrim's face with gore and shrapnel.
|
#88, by ??? (Juan) on Mon 27 Apr 2009, 07:10 am
The young Deathclaw and Shane Core engaged in mortal combat while the rest of the group fought the larger beast, except for Pablo who was busy noticing things, and Humberto who was busy pointing at his crotch and yelling "I HAVE THE POWER!", also Beatrix and Lorenzo seemed oddly inactive.
|
#87, by ??? (Juan) on Mon 27 Apr 2009, 06:59 am
The group was then introduced to Shane Core who would be watching them on behalf of the Fluffy separatists.
There was a total of five Death Claw's, two adults and three babies. landmines were placed, two of the younglins were killed by the first mine, the father of the pride was injured. Humberto, who had placed the mines, was quite happy with himself and was engorged with self satisfaction.
The father decided to inspect the other mine, not being aware that it was a proximity mine his head was blown off.
The mother and the remaining baby ran back into the room and cowered in fear, the gang moved in on them. Shane was the first to act, he moved carefully in order to get the drop on the creatures. He tripped up and drew the attention of the baby who immediately rushed him.
|
#86, by ??? (Juan) on Mon 27 Apr 2009, 06:40 am
The armed men demanded the group place their weapons on the ground, they did so even though after some calculations they found out they actually outnumbered them. After some talking they revealed themselves to be fluffy separatists, they were also insane from years of drug use by the looks of it.
They mentioned Klanganol as being one of their friends, the gang said they knew him but had no way of proving it, Klanganol being torn asunder moments prior. The armed men demanded the gang bring Klanganol's pip-boy back as proof they knew him. The group agreed and they made their way back into the Death Claws' den.
|
#85, by ??? (Juan) on Tue 21 Apr 2009, 09:39 am
Items of Note:
Klanganol claims his middle name is Jesus, Klanganol Jesus... Mcgillicutty. Jesus being the Randal Flagg of the YRPG multiverse.
|
#84, by ??? (Juan) on Tue 21 Apr 2009, 09:33 am
Correction: It should be "Death Claws" not "Death Claw's".
|
#83, by ??? (Juan) on Tue 21 Apr 2009, 08:59 am
Klanganol presented 3 paths, the group picked the one on the left since it was infested with Death Claws. Klanganol rushed one of the Death Claws from behind and stuck his meat hook into the back of its head, he managed to shoot it in the head and kill it, but was quickly torn apart afterwards.
"I think we should go another way."
The gang picked the center path, but soon Death Claw's were on their tail. Humberto placed a land mine and managed to kill one, he then instructed Pablo to do the same. Pablo however not feeling quite himself botched the placing of the mine, and blew his arm off. It was only through the selfless, heroic, and down right Christ-like efforts of Augustus that Pablo was kept alive.
The gang rushed into the next room and was met by men with guns... and poodle hats.
|
#82, by ??? (Juan) on Tue 21 Apr 2009, 08:26 am
"Dig this kooky scuba gear homies, it'll get you high as a kite... I mean protect you from the toxic gases underground." Dr Lee said.
Seeing as they were outnumbered, the gang had no choice but to go into the city's catacombs.
"Yo dudes check it, Dr Lee was the guy doing all that crazy shit to me at the old vault, for no particular reason I'm assuming the city's underground is set up exactly like my vault, so follow me." Klanganol said.
"Well that's all the explanation I needed."
|
#81, by ??? (Juan) on Tue 21 Apr 2009, 07:12 am
Items of note:
At some point Chaplain Brock Rockstone "He-man of the cloth", decided to start a church of Fluffy.
Klanganol was given some kind of potion that made him not high, and seemingly not a racist as well. He also was able to purchase a meat hook that shall remain unnamed.
|
#80, by ??? (Juan) on Tue 21 Apr 2009, 06:39 am
The gang left the BIBLIOTECA after agreeing to look for the man's daughters, and headed back to the arena. Augustus, with his quick temper and Louisville Slugger diplomacy, was made the representative of the group. Several people lined up in front of the town's Dog emperor and asked for favors. After candy and much rejoicing, It was Augustus's turn to speak.
Augustus mentioned the search for Slut and Candyass, and offered the group's services. Dr Lee and Fluffy thought it was a Jolly good idea, but would only let the gang go after they were eviscerated by Death Claws in the bowels of the city.
"Seriously you are such a dick."
"Huh?"
"Nothing you're great."
"Oh, well hey thanks amigo."
And off the group went to Dr Lee's office.
|
#79, by ??? (Juan) on Tue 21 Apr 2009, 06:22 am
"I say my good ...err... woman, we are in need of some provisions."
"I ain't your good woman ya fruitcake."
As it turns out the woman was in fact Steve's twin sister, she didn't seem to get along with him though and was in fact not very broken up about seeing her brother taken away by authorities. Ammo was purchased, Baylee's resemblance to that lewdly named girl was brought up yet again, and some sort of Death Claw repellent was given to the group. Also Klanganol is apparently an anti-semite, who would have known?
After leaving the shop Klanganol suggested we go visit the local librarian King Ill Dong for some reason*. The group was met by a bloke in yellow face, as it turns out he wasn't a horrible stereotype at all, but was in fact once a colleague of Dr Lee's that went into hiding after Dr Feelgood lost his marbles. He was in fact the father of Slut and Candyass, or rather Karen and uh... not Karen.
He mentioned how his daughters, both schoolars, had escaped and were hopefully in a settlement west of the city. He begged the group to find them and make sure they were safe, in return he would give the gang an Ambassador's pass.
*Author's note: Matt wanted to move the story along.
|
#78, by ??? (Juan) on Mon 20 Apr 2009, 12:41 pm
"Oh by the way, I need you lot to head into the underground and remove the claw from one of the many Death Claw's living there, it seems that's the only thing that keeps Precious alive, if you don't Fluffy will have you executed at the next congregation, Ta!"
"Dick." Someone muttered.
As they headed to another shop a group of Poodle headed gestapo apprehended Steve and took him away, hopefully to meet his end at the hands of that genetical nightmare. They stepped into another shop and were met by someone astoundingly similar to Steve, although seemingly of a more female persuation.
|
| See Entire Thread |
|